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Sanctum of the Flock
Level 3 · Transmutation
You create a 20-foot-radius Sphere of faint, shimmering light centered on a point within range. You and a number of creatures of your choice up to your spellcasting ability modifier (minimum of 1 other creature) can absorb protective magic from the Sphere. When any of the chosen creatures finish a Long Rest in the area, the Sphere vanishes, and those creatures gain a +1 bonus to AC for the remainder of the duration. Chosen creatures who don’t finish a Long Rest in the Sphere gain no benefit.
In game · targeting