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Alarm

Level 1 · Abjuration · Ritual

Casting Time
1 min
Range
30 ft
Components
V, S, M (a bell and silver wire)
Duration
8 Hours
Classes

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

In game · targeting
Alarm: area of effect A 20 ft cube placed at a point 30 ft from the caster. 30 ft You 20 ft
30 ft · 20 ft cube Caster Range Area of effect