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Sanctum of the Shepherd

Level 4 · Abjuration

Casting Time
1 min
Range
5 ft
Components
V, S, M (adamantine or diamond powder worth 200+ GP, which the spell consumes)
Duration
24 Hours
Classes

You create a 20-foot-radius Sphere of faint, shimmering light centered on a point within range. You and a number of creatures of your choice up to your spellcasting ability modifier (minimum of 1 other creature) can absorb empowering magic from the Sphere. When any of the chosen creatures finish a Long Rest in the area, the Sphere vanishes, and those creatures gain 2d10 Temporary Hit Points, and for the remainder of the duration, they have Advantage on Charisma checks that use one of their skill proficiencies. Chosen creatures who don’t finish a Long Rest in the Sphere gain no benefit.

In game · targeting
Sanctum of the Shepherd: area of effect A 20-foot-radius sphere centred on a point 5 ft from the caster. 5 ft You 20 ft radius
5 ft · 20-ft-radius sphere Caster Range Area of effect