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Ensnaring Strike

Level 1 · Conjuration

Casting Time
Bonus Action
Range
Self
Components
V
Duration
1 Minute · Concentration
Classes

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a ability=str skill=ath dc=@attributes.spell.dc check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

In game · targeting
Ensnaring Strike: area of effect The spell affects only the caster. You
Self Caster