Enspelled Armament
Level 2 · Conjuration
When you cast this spell, choose one Simple or Martial weapon. A replica of the chosen weapon, made of iridescent energy, appears in your hands. For the duration, you are proficient with that weapon and whenever you attack with the weapon, you can use your spellcasting ability modifier for the attack and damage rolls instead of using Strength or Dexterity. Attacks made with this weapon don’t require ammunition, and if you throw the weapon as part of a ranged attack, it returns to your hand immediately after resolving the attack. The damage dealt by this weapon is Force instead of the weapon’s normal damage type.
Using a Higher-Level Spell Slot. The damage of the weapon increases by 1d4 for each spell slot level above 2. If you cast the spell using a level 5+ spell slot, the duration becomes 8 hours.
Foundry Note: Add the weapon of your choice to your Inventory and enchant it with the "Conjure Weapon" Enchant Activity in order to grant it this spell's effects.