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Arms of Hadar

Level 1 · Conjuration

Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot.The damage increases by 1d6 for each spell slot level above 1.

In game · targeting
Arms of Hadar: area of effect A 10-foot emanation radiating from the caster, who stands at its centre. You 10 ft radius
Self · 10-ft emanation Caster Area of effect