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Bloodletter

Level 2 · Necromancy

Casting Time
Bonus Action
Range
Touch
Components
V, S
Duration
1 Minute · Concentration
Classes

You touch a nonmagical weapon. Until the spell ends, the first creature hit by the weapon must succeed on a Constitution saving throw or receive a festering wound. A creature with a festering wound takes 2d6 Necrotic damage at the start of each of its turns for the spell’s duration. A creature can only have one festering wound at a time.

If the creature receives healing, the spell and recurring damage end.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot above 2.

In game · targeting
Bloodletter: area of effect The caster touches a object within reach. Touch You
Touch Caster Target