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Evil Eye

Cantrip · Enchantment

Casting Time
Action
Range
120 ft
Components
S
Duration
1 Round
Classes

You glare at a creature that you can see within range, imposing a baleful hex on it. The target takes 1d4 (avg 2.5) + 2 type=psychic damage, and attack rolls and @variantrule[Unarmed Strike|XPHB|Unarmed Strikes] against it can score a @variantrule[Critical Hit|XPHB] on a roll of 19 or 20 on the d20.

Cantrip Upgrade. The damage increases by 1d4 + 2 (avg 4.5) when you reach levels 5 (2d4 + 4 (avg 9)), 11 (3d4 + 6 (avg 13.5)), and 17 (4d4 + 8 (avg 18)).

In game · targeting
Evil Eye: area of effect The caster targets 1 creature up to 120 ft away. 120 ft You
120 ft · 1 creature Caster Range Target