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Spike Growth

Level 2 · Transmutation

Casting Time
Action
Range
150 ft
Components
V, S, M (seven thorns)
Duration
10 Minutes · Concentration
Classes

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 (avg 5) type=piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a ability=wis skill=prc dc=@attributes.spell.dc or ability=wis skill=sur dc=@attributes.spell.dc check against your spell save DC to recognize the terrain as hazardous before entering it.

In game · targeting
Spike Growth: area of effect A 20-foot-radius sphere centred on a point 150 ft from the caster. 150 ft You 20 ft radius
150 ft · 20-ft-radius sphere Caster Range Area of effect