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Tremor

Level 1 · Evocation

Casting Time
Action
Range
Self
Components
V, S, M (a small bell)
Duration
1 Minute · Concentration
Classes

The ground around you in a 15-foot Emanation begins to shake violently. You are unaffected by the tremors. The ground is considered Difficult Terrain and whenever the Emanation enters a creature’s space, a creature enters the Emanation, or the creature ends its turn there, the creature makes a Dexterity saving throw. On a failed save, the creature takes 1d6 Bludgeoning damage and has the Prone condition. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

In game · targeting
Tremor: area of effect A 15-foot emanation radiating from the caster, who stands at its centre. You 15 ft radius
Self · 15-ft emanation Caster Area of effect