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Zone of Truth

Level 2 · Enchantment

Casting Time
Action
Range
60 ft
Components
V, S
Duration
10 Minutes
Classes

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

In game · targeting
Zone of Truth: area of effect A 15-foot-radius sphere centred on a point 60 ft from the caster. 60 ft You 15 ft radius
60 ft · 15-ft-radius sphere Caster Range Area of effect