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Feline Chaos

Level 5 · Conjuration

Casting Time
Action
Range
120 ft
Components
V
Duration
1 Minute · Concentration
Classes

Each target must succeed on a Dexterity saving throw or be affected by this spell for the duration. An affected target takes 4d6 (avg 14) type=slashing damage at the start of each of their turns, and they have @variantrule[Disadvantage|XPHB] on all ability checks and attack rolls. If they attempt to move, they must make a Constitution saving throw or gain the Prone condition, taking another 2d6 (avg 7) type=slashing damage from the startled cats. At the end of their turn an affected creature makes another Dexterity saving throw, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage at the start of an affected target's turns increases by 2d6 (avg 7) for each slot level above 5th.

In game · targeting
Feline Chaos: area of effect The caster targets creature up to 120 ft away. 120 ft You
120 ft · creature Caster Range Target