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Shadowy Eruption

Level 3 · Conjuration

Casting Time
Action
Range
150 ft
Components
V, S
Duration
Instantaneous
Classes

A 20-foot radius @variantrule[Sphere [Area of Effect]|XPHB|Sphere] of gloom erupts from a point you choose within range as fell energies from the dimension of shadow flood the area. You select an entity to push through into this reality for a horrifying moment. When you cast this spell, choose one of the following options:

  • The Darkness Hides Terrors. Creatures of your choice in the area must make Dexterity saving throws. A target takes 4d8 (avg 18) type=psychic damage on a failed save and must use a reaction to move as far away as it can from the point you chose, using the safest route. On a successful save, the target takes half as much damage only.

  • Tomb of Shadows. Creatures of your choice in the area must make Constitution saving throws. A target takes 4d8 (avg 18) type=necrotic damage on a failed save and its @variantrule[Speed|XPHB] is reduced by 20 feet. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d8 (avg 4.5) for each spell slot level above 3.

In game · targeting
Shadowy Eruption: area of effect A 20-foot-radius sphere centred on a point 150 ft from the caster. 150 ft You 20 ft radius
150 ft · 20-ft-radius sphere Caster Range Area of effect