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Grasping Ghost

Level 2 · Necromancy

Casting Time
Action
Range
60 ft
Components
V, M (A finger bone and a scrap of fabric)
Duration
Instantaneous
Classes

A flock of floating spectral hands appear and grasp a target you can see within range. The target must succeed on a Strength saving throw. The target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

In addition, on a failed saving throw the ghostly hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the grasping ghost can target one additional creature within range for each spell level above 2nd.

In game · targeting
Grasping Ghost: area of effect The caster targets creature up to 60 ft away. 60 ft You
60 ft · creature Caster Range Target