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Scarlet Dawn

Level 3 · Evocation

Casting Time
Action
Range
120 ft
Components
V, S
Duration
Instantaneous
Classes

Crimson light shines down in a 20-foot-radius, 60-foot-high Cylinder centered on a point within range. Each creature in that area that isn’t a Construct or Undead must make a Constitution saving throw, taking 4d10 Necrotic damage on a failed save or half as much damage on a successful one. Constructs and Undead in the area regain 4d10 Hit Points.

If any of this spell’s area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.

Using a Higher-Level Spell Slot. The damage increases by 1d10 and the level of spell that can be dispelled increases by 1 for each spell slot level above 3.

In game · targeting
Scarlet Dawn: area of effect A 20-foot-radius sphere centred on a point 120 ft from the caster. 120 ft You 20 ft radius
120 ft · 20-ft-radius sphere Caster Range Area of effect