← Spell Compendium
Seal Spellcasting
Level 2 · Abjuration
Casting Time
Action
Range
60 ft
Components
V, S, M (wax mixed with lead and a stamp)
Duration
10 Minutes
· Concentration
Classes
When you cast this spell, choose a creature you can see within range. When the target casts a spell, it must make a Charisma saving throw. On a failed save, the creature expends a spell slot to cast the spell as normal but the spell has no effect. On a successful save, the creature casts the spell but takes 3d8 Force damage. After the creature makes a saving throw, the spell immediately ends.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot above level 2.
In game · targeting