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Tide of Darkness

Level 1 · Conjuration

Casting Time
Action
Range
Self
Components
V, S
Duration
1 Round
Classes

You unleash a wave of swirling shadows that fills an area next to you. Each creature in a 10-foot @variantrule[Cube [Area of Effect]|XPHB|Cube] of @variantrule[Darkness|XPHB] originating from you when you cast the spell makes a Wisdom saving throw. On a failed save, a creature takes 2d8 (avg 9) type=psychic damage and is Blinded until it is no longer in the area of @variantrule[Darkness|XPHB]. On a successful save, it takes half as much damage and isn't Blinded. The @variantrule[Darkness|XPHB] lasts until the end of your next turn.

Using a Higher-Level Spell Slot. The size of the @variantrule[Cube [Area of Effect]|XPHB|Cube] increases by 5 feet for each spell slot level above 1.

In game · targeting
Tide of Darkness: area of effect The spell affects only the caster. You
Self Caster