← Spell Compendium

Summon Fey

Level 3 · Conjuration

Casting Time
Action
Range
90 ft
Components
V, S, M (a gilded flower worth 300+ GP)
Duration
1 Hour · Concentration
Classes

You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

In addition to the noted usage of the spell's level in the spirit's Traits and Actions, the following attributes are also affected.

Fey SpiritAC12 + the spell’s levelHP30 + 10 for each spell level above 3PBequals your Proficiency Bonus
In game · targeting
Summon Fey: area of effect The caster targets 1 space up to 90 ft away. 90 ft You
90 ft · 1 space Caster Range Target