Rope
Consumable · Trinket
PHB
Price
1 GP
Weight
5 lb
Charges
1
Activities
Tie Knot
check
Action
Range:
— self
Burst Rope
check
Action
Range:
— self
Escape Check
check
Action
Range:
— self
Description
As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.
You can bind an unwilling creature with the Rope only if the creature has the &Reference[Grappled], &Reference[Incapacitated], or &Reference[Restrained] condition. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.
Synced from Foundry · 1 month ago
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